

Then press down the three triangles at the center (3, 6, 8). Get all the triangles raised (press 1 -7-2-8). Pick up the puffin charm from the top of the luggage on the right behind the gift shop counter.Įxamine the box on the bottom shelf in the captain’s quarters. Pick up the axe phone charm from the rock shelf. In the ice cave, take the ladder going down. Pick up the yellow car charm on the shelf with the gas can in the employees’ area at Missti Skip.

Pick up the cannon charm right of the flashlight in the hold. Pick up the treasure chest charm from the table by the bed in the captain’s quarters. Pick up the white flower phone charm from the fish cleaning table. If you tell Ned you love him, you will get an award.Īt the very beginning of the game, pick up the Viking hat charm from the base of the lamp on the right. If you have been to all the rooms in the ice cave maze, you will get an award. If you listen to all the phone messages in Magnus’s cabin, you will get an award. If you ride the dinghy often enough (+20x), you will get an award. If you buy one of each souvenir, you will get an award. If you fill enough food orders (15), you will get an award. If you play enough vocabulary games, you will get an award. If you change the tide often enough (14), you will get an award. If you climb the crow’s nest enough times (+11x), you will get an award. Insert the token on the slots at: left, middle, middle, right, middle, middle, middle. Middle squares: Take results of the element combination from the top green squares and combine them to make another climactic change. It may take a while and sometimes the lights may not move, but just keep doing the pattern anyway and it should eventually workīlue squares: Take the elements from the top and place them on the squares below to make new elements (place on green squares in top middle). Keep pressing the arrows in this order until all white lights are lit: These are samples of how it works you can back away at any time.ġ. These are examples of some of the puzzles in this vocabulary game. Are the ghosts real? Has Salem’s dark history come to life, or is there someone else to blame? Time is short, and Nancy must find the answers before the clock strikes midnight. As Nancy races to uncover the truth behind the arson, she discovers connections to the house’s past with the Salem trials and finds herself drawn into a struggle with supernatural events that she simply can’t explain. The ongoing investigation has turned up little evidence but concerned citizens have accused Mei Parry of arson and are pressuring the police to arrest the secretive teenager. When Tuttle passed away, the estate became city property and while the mayor was seeking a manager to oversee the estate the home burst into flames. The Hathorne House was originally constructed by Judge John Hathorne, inquisitor of the infamous Salem witch trials and the final home to 102-year-old Frances Tuttle, his last direct descendant.

Nancy Drew unexpectedly finds herself in Salem, Massachusetts investigating an arson on the Hathorne estate.
